Wednesday, August 8, 2007

Mapwow.com

Mapwow is a very, very useful tool. Basically, it's like Google Earth, but for World of Warcraft! Even better, you can set it to show the spawn points of any environmental nodes, like herbs, mining nodes, or treasure chests!

With the ability to zoom out, you can find which zones have inherently more of whatever item(s) you are looking for. If you're a rogue, I suggest you begin farming treasure chests in Outlands as soon as you have the ability. You can gather lots of blues or epics with some persistence and luck (or, lacking luck, just lots of persistence). Or if you're a blacksmith, make some keys and go to it! I do recommend that if you're going to go farming for things like this, have at least your epic ground mount. Of course, a flying mount makes everything in Outlands even easier, ESPECIALLY when you can bypass all the mobs and get to where you want to go without hassle!

Alternatively, look up the Cartographer addon in Google, and you will find that it can be set up to modify your maps ingame to show these same spawn points. I have more info about that particular functionality in my post about Cartographer databases!

Tuesday, August 7, 2007

May the Grind Be With You - Alliance and Horde in Shadowmoon Valley

Okay, everyone, this one is kind of fun. In Shadowmoon Valley, in the Outlands, the Alliance town is "Wildhammer Stronghold", and the Horde town is "Shadowmoon Village". These are two of the main quest hubs in the zone for each faction, and interestingly, you don't even need to leave town to complete one of them!

For the Horde, the quest begins with Chief Apocethary Hildagard, and for the Alliance, Zorus the Judicator.

The quest you are interested in is the second of a chain, the first of which there are no requirements to take, other than speaking to Fantei in Shattrath first. So, find your NPC and knock out the first quest, and accept the second, which for the Horde is Spectrecles, and for the Alliance is Harbingers of Shadowmoon.

This is a typical grind quest, but here's the kicker: It takes place INSIDE a town. The mobs are very easy to kill, level 67-68. They drop lots of Netherweave, and are plentiful and quickly spawning. In short, this is a perfect, safe, lucrative place to grind! And the best part is that you're perfectly safe! So, next time you get ganked at your favorite grind spot, keep in mind that you have a much, much safer option open to you!

Saturday, August 4, 2007

Get the Edge in the Auction House

Something few people take into consideration in the Auction House is the ORDER that items are listed in. The major factor in this is what the BID is set to. So, if you're undercutting someone's buyout, and they have a lower starting bid, their item gets listed higher up on someone's search results.

Now, no one is going to buy an item they don't even know is on the Auction House. Every little edge counts, and this one is easy to apply. Before listing something, check to see what your competition is. You'll already be undercutting their buyouts (you'd BETTER be, if you're listing it with competition!), but make sure you undercut their BID price as well. It only needs to be a little bit, and that will ensure that your item gets highest priority in someone's search! Every little bit counts.

Wednesday, August 1, 2007

Warlocks Need Ghost Mushrooms!

So, everyone always complains how easy it is for a Warlock to get their epic mount. They just quest for it, they don't need to buy it! True enough, but they need a lot of materials to fulfill the quest, and Elixers of Shadow Power, the main ingredient of which happens to be Ghost Mushrooms (3 of them).

Ghost Mushrooms are not easy to find. So, they are low in supply, and at least in the case of Warlocks, high in demand. They don't show up on the Auction House terribly often, because they are somewhat difficult to grind for, and the potions that Warlocks need almost never show up! So, if you're an Herbalist, head over to the Hinterlands and start looking. This is one of the few places the show up reliably. They also show up in Marudon, the Desolace instance, if you can solo it.

It's hard work getting these, but the rewards make it worth it. Warlocks, in a frenzy to get their awesome-looking mount, and NOT going to want to spend days on end grinding these mushrooms, and then brewing the potions. If they aren't Herbalist/Alchemy, they have no choice but to buy them! I don't recommend putting these on the Auction House, at least not all of them. Make sure to poll your guild or in /trade to see who needs them. Most Warlocks are aware of what they need before they even begin the quest, so they won't mind getting a jump start on materials!

Questing at Level 70

Here's something many people don't consider. When you hit level 70, the experience you can no longer get from a quest is made up for by having a larger gold reward. Currently, my quests in Netherstorm are worth 11g99s, even the easiest little things!

When I was leveling, I grinded quite a bit for gold. The end result is that I've still got 3 ENTIRE zones of untouched quests. At at least 12g per, and 20g for elite/group quests, that's more than enough for my first flying mount, especially when added to the gold I'll get from drops! Don't underestimate this, everyone. There's a huge difference between getting 3.9 gold for a quest and getting 12 gold per quest. This can be serious money, and you still get the equipment and reputation. It's win-win-win! So, if you've got the stomach for grinding, do it! Save up those quests, and complete them at 70. Your wallet will thank you!

Tag Team Blacksmith/Enchanter

There's a lot of waste produced when raising crafting skills. When I was grinding up Blacksmithing, I had more Fel Iron Breastplates and other items than I knew what to do with! I couldn't sell them reliably, so I ended up just vendoring them for a little under 5g each, which is only a little less than they went for on the AH.

Still, there are much better ways to deal with the waste you get from Jewelcrafting, Blacksmithing, Leatherworking, Tailoring, or Engineering. All you need is an enchanter friend or alt. What I recommend doing is when you begin leveling a trade skill, roll an alt as an Enchanter.

Now, as you grind out endless greens and occasional blues to level up your craft, send them to your enchanter to disenchant. Not only does your enchanter get skill ups for doing this, they also get tons of enchanting material. Now, they can keep it, or do what I recommend and SELL it. Enchanting supplies sell far more reliably, and often for more money than what was disenchanted to get it. So, that Fel Iron Plate may not sell well, but the Arcane Dust and occasional Planar Essence or Large Prismatic Shard sure will!

This can be a huge money spinner, or not so huge, depending on how much crafting you do. Still, this is better gold than you're going to get by wasting these items, and it will add up!

Tuesday, July 31, 2007

More Suggestions!

Sorry for the silence, everyone. I've been kind of busy! Anyway, I'm feeling a bit of writers block on what to post about lately, so I'm open to suggestions again! What sort of money making tricks would you like to know about? What profession, what zone, whatever! Post in comments! I'll be making a post tomorrow, regardless of whether I get any suggestions by then, so don't worry, the drought won't last forever. :p